English
Liyue
Yelan

Yelan

Valley Orchid

A mysterious person who claims to work for the Ministry of Civil Affairs, but is a "non-entity" on the Ministry of Civil Affairs' list.

01

Information

Yelan ★★★★★
Hydro
Weapon
Bow
Region
Liyue
Constellation
Umbrabilis Orchis
Affiliation
Yanshang Teahouse
Birthday
4/20
CRIT Rate
✦
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Recommended equipment

Artifacts

2
  1. 01
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  2. 02
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Recommended equipment

Weapons

10
  1. 01 Aqua Simulacra SS
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  2. 02 Elegy for the End SS
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  3. 03 Favonius Warbow SS
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  4. 04 Slingshot S
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  5. 05 Recurve Bow S
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  6. 06 Mouun's Moon S
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  7. 07 Silvershower Heartstrings A
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  8. 08 Polar Star A
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  9. 09 Fading Twilight A
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  10. 10 Sacrificial Bow B
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Recommended lineups

Teams

52

Constellations

1Enter the Plotters

Lingering Lifeline gains 1 additional charge.

2Taking All Comers

When Exquisite Throw conducts a coordinated attack, it will fire an additional water arrow that will deal 14% of Yelan's Max HP as Hydro DMG.
This effect can trigger once every 1.8s.

3Beware the Trickster's Dice

Increases the Level of Depth-Clarion Dice by 3.
Maximum upgrade level is 15.

4Bait-and-Switch

Increases all party members' Max HP by 10% for 25s for every opponent marked by Lifeline when the Lifeline explodes. A maximum increase of 40% Max HP can be attained in this manner.

5Dealer's Sleight

Increases the Level of Lingering Lifeline by 3.
Maximum upgrade level is 15.

6Winner Takes All

After using Depth-Clarion Dice, Yelan will enter the Mastermind state.
In this state, all of Yelan's Normal Attacks will be special Breakthrough Barbs. These Breakthrough Barbs will have similar abilities to normal ones and the DMG dealt will be considered Charged Attack DMG, dealing 156% of a normal Breakthrough Barb's DMG.

The Mastermind state lasts 20s and will be cleared after Yelan fires 5 arrows.

Talents

Stealthy Bowshot Normal Attack

Normal Attack
Performs up to 4 consecutive shots with a bow.

Charged Attack
Performs a more precise Aimed Shot with increased DMG.
While aiming, flowing water will accumulate on the arrowhead. A fully charged torrential arrow will deal Hydro DMG.

Breakthrough
Yelan will enter a "Breakthrough" state after spending 5s out of combat, which will cause her next Charged Aimed Shot to have 80% decreased charge time, and once charged, she can fire a "Breakthrough Barb" that will deal AoE Hydro DMG based on Yelan's Max HP.

Plunging Attack
Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact.

Lingering Lifeline Elemental Skill

Fires off a Lifeline that allows her to move rapidly, entangling and marking opponents along its path.
When this rapid movement ends, the Lifeline will explode, dealing Hydro DMG to the marked opponents based on Yelan's Max HP.

Tap
Moves a certain distance forward swiftly.

Hold
Engages in continuous, swift movement, during which Yelan's resistance to interruption is increased.
During this time, Yelan can control this rapid movement and end it by using this Skill again.

Additionally, each opponent marked by the Lifeline when it explodes grants Yelan a 34% chance to reset her Breakthrough state.

Depth-Clarion Dice Elemental Burst

Deals AoE Hydro DMG and creates an "Exquisite Throw," which aids her in battle.

Exquisite Throw
Follows the character around and will initiate a coordinated attack under the following circumstances, dealing Hydro DMG based on Yelan's Max HP:
·Can occur once every second when your active character uses a Normal Attack.
·Will occur each time Yelan's Lifeline explodes and hits opponents.

Turn Control

When the party has 1/2/3/4 Elemental Types, Yelan's Max HP is increased by 6%/12%/18%/30%.

Adapt With Ease

So long as an Exquisite Throw is in play, your own active character deals 1% more DMG. This increases by a further 3.5% DMG every second. The maximum increase to DMG dealt is 50%.
The pre-existing effect will be dispelled if Depth-Clarion Dice is recast during its duration.

Necessary Calculation

Gains 25% more rewards when dispatched on a Liyue Expedition for 20 hours.

Talent materials

Cost by level (per talent)

×1 652 500Mora ×3Teachings of Prosperity ×6Recruit's Insignia ×21Guide to Prosperity ×22Sergeant's Insignia ×38Philosophies of Prosperity ×31Lieutenant's Insignia ×6Gilded Scale ×1Crown of Insight
Lv. 2
×12 500Mora ×3Teachings of Prosperity ×6Recruit's Insignia
Lv. 3
×17 500Mora ×2Guide to Prosperity ×3Sergeant's Insignia
Lv. 4
×25 000Mora ×4Guide to Prosperity ×4Sergeant's Insignia
Lv. 5
×30 000Mora ×6Guide to Prosperity ×6Sergeant's Insignia
Lv. 6
×37 500Mora ×9Guide to Prosperity ×9Sergeant's Insignia
Lv. 7
×120 000Mora ×4Philosophies of Prosperity ×4Lieutenant's Insignia ×1Gilded Scale
Lv. 8
×260 000Mora ×6Philosophies of Prosperity ×6Lieutenant's Insignia ×1Gilded Scale
Lv. 9
×450 000Mora ×12Philosophies of Prosperity ×9Lieutenant's Insignia ×2Gilded Scale
Lv. 10
×700 000Mora ×16Philosophies of Prosperity ×12Lieutenant's Insignia ×2Gilded Scale ×1Crown of Insight

Ascension

1Ascension 1

×20 000Mora ×1Varunada Lazurite Sliver ×3Starconch ×3Recruit's Insignia

2Ascension 2

×40 000Mora ×3Varunada Lazurite Fragment ×2Runic Fang ×10Starconch ×15Recruit's Insignia

3Ascension 3

×60 000Mora ×6Varunada Lazurite Fragment ×4Runic Fang ×20Starconch ×12Sergeant's Insignia

4Ascension 4

×80 000Mora ×3Varunada Lazurite Chunk ×8Runic Fang ×30Starconch ×18Sergeant's Insignia

5Ascension 5

×100 000Mora ×6Varunada Lazurite Chunk ×12Runic Fang ×45Starconch ×12Lieutenant's Insignia

6Ascension 6

×120 000Mora ×6Varunada Lazurite Gemstone ×20Runic Fang ×60Starconch ×24Lieutenant's Insignia